Date

February 2019

Role

UX Designer

Service Designer

Team

UX Designer x3

The National Lottery

As a UX designer collaborating with Camelot, the company behind The National Lottery in the UK, I tackled the challenge: 'How might we encourage players to connect with good causes?' The project demanded rapid delivery, from initial brief to presenting the solution to the client within six weeks. I deployed a user-centered design approach throughout, the project encompassed data collection, synthesis, rapid ideation, and idea validation through user testing.

The outcome, Beluga, represents a service design solution integrating web and mobile applications to establish a community network. Beluga is a movement aimed at empowering users to make a positive impact in their communities, leveraging the lottery network of good causes to promote company volunteering. The objective was to provide a direct avenue for engagement with the lottery beyond traditional gameplay, raising awareness without disrupting the existing playing model. The ultimate goal was behavioural change, fostering a shift in mindsets and awareness toward lottery-supported causes which in turn would drive increased ticket sales for a new audience of lottery players.

The problem
Problem 1
Camelot had been running the National Lottery since 1994. They sought assistance to aid their license bid to the UK gambling commission to run the lottery beyond 2023.
Problem 2
Camelot recognised the License commission wanted to see better community benefits represented. A core principle for the establishment of the national lottery in 1994.
Problem 3
Camelot’s core mission is to increase ticket sales, which ultimately allow Camelot to support more charitable causes.
Data collection methods
Interviews
To understand the why behind user actions, decisions and behaviours. Building empathy along the journey.
Service Safari
To test usability of the product and service, I used heuristics as guiding measurements.
Competitor Analysis
To capture insight in the marketplace and how competitors differentiate. What can we learn and test against?
Secondary Research
To build understanding of key theories and industry insight to help guide the roadmap.
Shadowing
To gain understanding of player interaction with National lottery products and affiliated services at key touch points.
Ethnography
To be familiar with the playing experience and gain empathy whilst mapping out the As Is User Experience
Competitors
To benchmark the experience provision, a competitor review was conducted. This included trying the competitors products and identifying key business proposition outputs for competitor advantage.
Analysis & Idea Generation
Affinity Mapping
Was used to make data non linear, cluster into groups and identify emergent themes to take forward.
Empathy Mapping
Was used to articulate user empathy across the team using user data collection to drive its creation.
Persona building
Was used to build understanding of users and cluster similarities into shareable personas profiles of key attributes.
Stakeholder Mapping
Was used to understand the landscape, capturing primary, secondary and third party groups to engage, keep informed or be aware of.
Stakeholder Mapping
To enable a holistic overview I created several user focused, stakeholder maps. The advantage was this enabled the project to identify secondary and third party influencers. From the bank account which enabled the purchase of the ticket via debit card to the mobile operating system used to allow the lottery App to work.
Challenges I faced

The project faced numerous challenges understanding user motives, lifestyles, and playing habits within the context of the National Lottery, an entity intended to be inclusive for all. An undercurrent was the negative association to gambling which persisted across generations.

Informed by my user research, it became evident that the project needed to focus on behavioural change, not the original ask by the client. Why? It was found that the lottery excluded key groups such as playing syndicates, but more profound was a lack of awareness of the National Lottery's core purpose; charity giving. With two possible directions, it was decided that although improving syndicate gameplay was a worthwhile direction. Focus on reconnecting people to the original intent of the National Lottery would have a more sustainable, longer-lasting impact and put Camelot in the best position for the new license bid.  

The new goal was to shift users' perspective from 'I play the National Lottery to win money' towards a more inclusive 'I play to contribute to good causes through the magic of play,' without compromising the playing experience or Camelot's core mission to increase ticket sales to ultimately support more charitable causes.

What If? We could harness the National Lottery network? Connecting good causes with the nation?
Big Idea brainstorm
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Crazy’s 8 and Dot voting
For rapid ideation the team executed Crazy 8’s in a workshop format which i helped facilitate. This complemented Dot Voting to identify the best ideas to move forward.
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